Instead of implementing a control scheme that's used in titles such as Metal Gear Solid, Mario 64, and Soul Reaver, which has the character move in the direction that the player presses the directional pad, it uses the sluggish Resident Evil control method. Using the same control style as Capcom's critically acclaimed Resident Evil series, the game is a complete chore to control and it does so many things that just shouldn't be done in a videogame. Gameplay While the game's storytelling kept me on the edge of my seat wanting more, the control and general play mechanics had a reverse effect. There are a few odd sounding lines, but it's definitely better than what you'll typically find in other survival horror games. The translation quality isn't quite up to the grandness of the company's recent efforts in games like Vagrant Story, Chrono Cross and Legend of Mana, but it's not too bad, either. The only real complaint is that the CG and the game in general could've used some voiceovers to give it even more of a movie-like feeling.Īs far as the game's plot is concerned, Square has managed to tell a very good story, which held me in suspense and kept me wanting to find out more. The CG not only looks great, but it does a fantastic job of giving the game a truly cinematic feel. Square has a good reputation for making phenomenal CG and the company's fans won't be let down by its efforts in Parasite Eve II. The story is told through dialogue sequences with the characters and some of the best computer generated cinemas that you'll find on PlayStation. As part of her investigations of a string of incidents involving Neo-Mitochondrion Creatures, which begin in an office building in Los Angeles, California in September 2000, she soon finds out more about these creatures, as well as some more insight to her own mitochondria situation. (Mitochondrion Investigation and Suppression Team) division of the FBI. Brea has found a new job as a NMC (Neo-Mitochondrion Creature) Hunter with the M.I.S.T. Nearly three years removed from the events that began in Christmas 1997, Ms. It turned out that Aya's own mitochondria were awakening, and while this benefited her when it came to helping resolve the incident in New York, it led to her resignation from the police department out of respect for her colleagues. Eve had been transformed by self-aware mitochondria and possessed the power to mutate animals into savage killing machines, cause innocent people to spontaneously combust, and just generally cause a whole lot of trouble. In the game's sequel, Parasite Eve II, Square is continuing the general storyline of the original, which followed the exploits of young Aya Brea, a NYPD officer, as she struggled to unravel the mystery of Eve, a young woman responsible for a string of ghastly deaths in New York City.
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